4 Comments

For me you answer to your own questions, since there is more viewers then players in the Starcraft 2 community, wasting your time to explain little details to the game and how to reproduce it correctly is not worthing the story time and the show you can produce. I want to do game design video on Stormgate when it will be out and more analytical content but doing so in SC2 is for me "too late" if i can say. Great Article and shout out to the other 4 subscribers !!

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Makes sense! Yeah, I can totally understand wanting to focus that energy on an upcoming game. Speaking of which - how has the launch of Dice of Olympus been? I still haven't gotten around to playing it as have been super busy with the newborn but really looking forward to giving it a try soon. And thanks for the shoutout!! :-)

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It's waaaas meeh, good reach on Twitter, already sold 100+ units, but still some major bugs were in the game :((( which lead to a lot of refund, and bad experience for the players, we already patch a lot and normaly it's fix, but still not the greateast launch :(

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Ahh gotcha. Totally understandable! Launching a game is hard and I'm sure you learned a ton from going through the process, which will make the next time go much more smoothly. And it's awesome that you've already taken the feedback and patched the issues. Very few people launch their own indie game - just getting it done is impressive. Learn what you can and keep on keeping on :-)

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